First things first, Words of Shirei (WOS) is by far the most
ambitious project we have taken on here at Captain Dinosaur Games. When first conceptualising
what we wanted WOS to be, the one question we decided to answer was: what would
we love to play? We are proud of all the games we have created in the past; however,
none of them are of a genre we are truly passionate about.
So, as Dave stated in his first dev diary, he mentioned that
WOS is going to be a first person adventure game in the vein of games like
Zelda Majora's Mask. The main game will be broken down into micro dungeons that
are going to focus on player choice. The abilities you will gain throughout
your journey will allow you to overcome these challenges in a multitude of different
ways. This is something we will go into more depth about in the next couple of
months.
Without spoiling too much, you arrive at the isolated city
of Shirei where you are greeted by enthusiastic inhabitants who are surprised
to see a new face. Each NPC you meet is perpetually linked to the world which
seems to be caught in limbo. You will uncover why they are there and what
brought you to this world in the first place.
The art style we are developing is heavily inspired by the
art of origami. Something that has always fascinated me in regards to how malleable
a single piece of paper can be. I love how much emotion can be expressed just
by choosing a single colour and some well thought-out folds. This minimalist
and clean look is something we are trying to capture in WOS, and I believe
there is no better way to understand this then by learning the practical art of
origami. I don’t intend to be a master, just understand the design and folds
that go into creating a model so I can replicate this in a digital sense.
Two other massive influences on the look of the game are
that of The Matrix’s take on digital space and manmade Bismuth crystals, as I feel
their geometric shapes will complement the angular origami models.

I hope this concept tickles your pickle and we look forward
to showing you how Words of Shirei develops in the coming months.
Thanks for reading!
Peter Morrish
Lead Designer
Captain Dinosaur Games
Twitter:
Captain Dinosaur Games: @CaptDinoGames
Captain Dinosaur Games: @CaptDinoGames
Peter: @PeterJMorrish